To turn on these two mechanics (among others), you will need to go to the Options menu. Game over is checked immediately after placing a Tetrimino, so there is no window to time a hold input after placing the current Tetrimino either, making Initial Hold impossible to use in this situation. However, if the current Tetrimino has not been held, trying to use IHS will bring out the hold Tetrimino before the current Tetrimino has been placed. ![]() If hold has already been used, pressing it again will not do anything, allowing IHS to be buffered successfully. You can combine these techniques to spawn in the Tetrimino in the hold queue pre-rotated, even if the Tetrimino in your next column would ordinarily top you out.Īlso note that Initial Hold System is more restricted than Initial Rotation System, and is not always possible to use. By holding the hold button, the next Tetrimino to appear in the matrix will be swapped for the Tetrimino in the hold queue instantly. By holding the rotation button, the Tetrimino that spawns in will appear pre-rotated CW or CCW, depending on the respective rotation button that was held. IRS and IHS are performed by holding a rotation button or hold button as the previous Tetrimino is being dropped. ![]() However, you must use Type A IRS for this to work, as blockout is checked when the previous piece is placed, not when the piece is spawned, and Type B cannot bypass this check. Initial Rotation System (IRS) and Initial Hold System (IHS), are mechanics included in Tetris Effect that allow for extra survivability at the top of the board, which can be used to build cleaner, higher, and send larger zone attacks during battle. Many setups will fill these rows in smoothly, but if you aren’t careful, you can create a stack that is impossible to complete without locking out. When building high in the Zone, it is vital to make sure that the shapes your Tetriminos make will fill in correctly without locking out. It’s a good idea to go a lot slower than your normal play speed, just so you can get the hang of all the things you need to do. Any time you perform an error regarding finesse, your current T-Tetrimino will reset and Tetresse will give you the set of inputs you need to perform the optimized amount of keystrokes. You can easily shift your Tetriminos to the sides with DAS, but in some situations, it’s actually better to only press the movement keys once or twice.įor a great Finesse training tool, try Tetresse ( ). ![]() After all, three 90 degree rotations clockwise is the same as one 90 degree rotation going counter-clockwise.Īnother thing to keep in mind is DAS vs. Sure, you can still get your Tetrimino into position most of the time with one rotation button, but you can also save a lot of time by using the other rotation button in certain situations. One common finesse mistake (or finesse fault) is relying only on one rotation button. įinesse is the ability to place Tetriminos using as few keystrokes as possible.įor instance, think about how you rotate Tetriminos. However, another thing you can learn to get your Tetriminos/min up is finesse. ![]() If you’re looking to play faster, the easiest solution is to play more often and let the speed just come naturally.
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